Too much celebrating after scoring the year’s biggest story leads to 24 missing hours in the life of photojournalist Aaron Doherty. Awakening in a wheat field with no memory of the previous day, Aaron struggles to account for the gap. Sent back in time when the phenomenon recurs, the progressively disoriented Aaron is left to untangle the vast political conspiracy that’s behind it all.
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Two teenage girls in suburban Connecticut rekindle their unlikely friendship after years of growing apart. In the process, they learn that neither is what she seems to be, and that a murder might solve both of their problems.
After the mysterious, brutal death of an old friend, a group of teenagers find themselves in possession of “Stay Alive,” an ultra-realistic 3-D videogame based on the spine-chilling true story of a 17th century noblewoman, known as “The Blood Countess.” The gamers don’t know anything about the game other than they’re not supposed to have it… and they’re dying to play it. Not able to resist temptation, the kids begin to play the grisly game but soon make a chilling connection — they are each being murdered one-by-one in the same way as the characters they played in the game. As the line between the game world and the real world disappears, the teens must find a way to defeat the vicious and merciless Blood Countess, all the while trying to… stay alive.
Miles Kody, is a documentary filmmaker. As Miles tapes his interviews with Vic he becomes aware of the appearance of “ghosts” captured on his video monitor. He realizes that the faint energy fields of these ghosts, past victims of the snuff films, are picked up more readily on video…
REPARATION is a powerful psychological thriller that swirls like a funnel cloud around Bob Stevens — a small-town farmer with a three-year hole in his memory. When a mysterious stranger, Jerome, shows up claiming to have been his best friend in the Air Force Police, Bob’s peaceful existence begins to unravel from the outside in. Bob’s entire family is caught in the storm — but none more than Bob’s eight year-old daughter, Charlotte, who discovers that she might hold the key to conjuring Bob’s forgotten past. As Charlotte comes to learn, “every time something happens that knocks us out of balance, we try doing something that will knock us back in…” That universal theme of balance is the soul of REPARATION.
Hope has always been close to her daughter Lacy. But since her divorce from her husband, Hope has been worried about Lacy, who is struggling to cope. So Hope is excited when Lacy brings home a new friend, Cassie, whose parents recently divorced as well. Lacy and Cassie quickly become the best of friends. But when Cassie begins to drive a wedge between Lacy and her mother, Hope beings to wonder if Cassie is the godsend she first imagined.
A pair of sisters in an accident, into a strange state of life and death unknown, mysterious and treacherous events occurred one after another.
When immense pressure threatens a ballerina in a new lead role, she and another dancer escape into a friendship that isolates them from the real world.
A number of legends and belief systems describe dark spiritual or supernatural entities as well as various shadow creatures which have long been a staple of folklore and centuries old ghost stories. While some physiological and psychological conditions can account for experiences of shadow people, paranormal researchers don’t all agree on whether or not they are evil. Some even speculate that shadow people may be the extra-dimensional inhabitants of another universe. One thing is for sure though, thousands of sane people are reporting dark, menacing apparitions lurking over them while sleeping and leaving them in a paralyzed state frozen with fear. Is this some new psychological phenomenon or intruders from some other nefarious dimension?
A young woman falls for a guy with a dark secret and the two embark on a rocky relationship.
An archaeologist discovers an ancient artifact and scroll which starts a series of events that kills her several times over in various time periods, past lives and locations. It seems that the artifact and scroll are linked to a gateway to hell. Various hellish creatures pour in throughout history, it looks like the gateway has been opened. The archaeologist teams up with warriors and guides from the past to try and close the gate.
With Mystery, Inc. on the tail of a strange object in Nowhere, Kansas, the strange hometown of Eustice, Muriel, and Courage, the gang soon find themselves contending with a giant cicada monster and her winged warriors.